The state of Leonida in GTA 6 is an unprecedented feat of open-world engineering. Inspired by real Florida — with Vice City mirroring Miami — Leonida isn't just bigger than any previous map in the series. It's, for the first time, a state that feels like a real state: with geographic, cultural and economic diversity that goes far beyond previous cities in the series.
In this article, based on Rockstar's two official trailers, 63 screenshots, and extensive community analysis (particularly the State of Leonida project), we detail each of the 6 confirmed regions — what makes them unique, what you can do in each, and why every zone deserves your time and attention.
Sources: Trailer 1 (December 2023), Trailer 2 (May 2025), 63 official Rockstar screenshots (June 2026), State of Leonida community project analysis, Take-Two investor call statements.
What has been confirmed about Leonida's scale:
Rockstar Games confirmed over 700 enterable locations — a number that surpasses any previous game in the series by several multiples. These include nightclubs, motels, restaurants, pawn shops, supermarkets, fast food joints, gun stores, art galleries, banks, hospitals, and much more.
Inspired by Miami Beach, South Beach, Downtown Miami, and Coral Gables
Vice City is the heart of GTA 6 — and arguably the most impressive urban environment Rockstar has ever created. The two trailers gave us images of Ocean Drive at sunset, pink neons reflecting on the water, helikiteboarding in the bay, luxury car chases down palm-lined avenues, and the frantic nightlife that made the real Miami world-famous.
What sets it apart from Los Santos in GTA V is density and cultural authenticity. Vice City is a city with its own soul — music, art, ethnic diversity, the brutal contrast between extreme wealth and visible poverty, and a per-square-meter excess ratio unmatched in the series.
Inspired by the Florida Keys and Biscayne Bay islands
The Leonida Keys are the state's southern extension — a chain of islands connected by bridges, with a radically different character from Vice City. Where Vice City is frantic and urban, the Keys are slower-paced, with fishing communities, luxury marinas, resorts, and the kind of quiet that hides the worst secrets.
In the trailers we see Jason and Lucia in the Keys in very different contexts: Lucia in high-tension situations near private port facilities, Jason in scenarios suggesting contacts with smuggling networks operating between the islands. Water is everywhere here — those who can't swim and pilot boats will be at a disadvantage.
Inspired by the Florida Everglades and the wetlands of the southern US
Grassrivers is probably the most original area Rockstar has ever created in a GTA — a vast, atmospheric swamp that contrasts with everything the series has done before. No neons here, no mansions. Just water, dense vegetation, dangerous wildlife, and a particular tension that comes from isolation.
Jason Duval is clearly tied to this area. The trailers show him in Grassrivers scenarios suggesting deep knowledge of the territory — moving through the swamps at night, interacting with communities that are off the authorities' radar. Grassrivers is the territory of those who don't want to be found.
Inspired by the Port of Miami and Florida's coastal industrial port complexes
Port Gellhorn is the legal — and illegal — economic engine of Leonida. This is where goods enter and leave the state, and where criminal organizations run their most lucrative import-export operations. In the trailers, we see stacked containers, port cranes, massive warehouses, and the industrial environment that serves as backdrop for heists and smuggling missions.
Police and private security presence in Port Gellhorn is high — but so are the rewards. Large cargo theft operations, warehouse heists, and control of maritime routes are the main business in this zone.
Inspired by greater Miami's suburbs and central Florida's residential communities
Hamlet is Leonida's most "normal" area — and for that reason, one of the most interesting. American suburbs have a look of calm that hides tension and secrets, and Rockstar knows better than anyone how to exploit this contrast. Hamlet has shopping centers, schools, parks, row houses, and the suburban life that has never been portrayed in such detail in a GTA game.
Hamlet's density is lower than Vice City's, but the variety of activities and opportunities is different — not better or worse, just another dimension of Leonida. Certain story missions will certainly pass through Hamlet, exploring the contrast between apparently normal life and criminal activities happening beneath the surface.
Inspired by rural inland Florida — Osceola County, Highlands County, and agricultural zones
Kelly County is Leonida's open country — the territory Rockstar built for Jason Duval, representing a side of GTA 6 radically different from anything we've played in the series. Farms, endless back roads, small rural communities with their own hierarchies and tensions, and a relationship with the land and the law very different from Vice City.
Kelly County is large, but enterable location density is lower than in urban areas. What exists here are open spaces ideal for high-speed driving, shooting ranges without immediate police interference, and communities that operate by their own rules.
Kelly County is clearly Jason's home turf. The trailers show him comfortable in this environment — he knows the people, the roads, the secrets the community keeps. This character familiarity with the territory will certainly translate into gameplay advantages: Jason-exclusive missions in this zone, contacts only he can access, and escape routes that those who don't know the territory would never find.
Rockstar confirmed over 700 enterable locations in Leonida, a number that fundamentally changes what "open world" means in a video game. For context: GTA V had a few dozen enterable interiors. In GTA 6, entering buildings isn't an exception — it's the norm.
What we can expect to find among those 700+ locations:
One of the most exciting confirmations about Vice City is the existence of a fully functional metro system — a first for the GTA series. In the trailers, we see modern metro stations integrated into Vice City's urban landscape, with moving trains and platforms full of NPCs.
The Vice City metro will likely function as fast transport between city zones — but also as a mission setting and alternative escape route. Metro chases, platform robberies, and the dynamic of escaping into underground lines are gameplay opportunities Rockstar will certainly explore.
To put Leonida's scale in perspective:
Leonida isn't just the biggest GTA map — it's arguably the most ambitious open world ever created for an action game.
With a map of this size, unplanned exploration can result in wasted hours. Here are strategies for exploring Leonida efficiently:
Leonida is a state Rockstar Games spent probably a decade building. It deserves to be discovered with patience and curiosity — each region has its own character, and every location has something to offer. Happy exploring.
Explore the interactive Leonida map on Vice News →